Showing posts with label INF533. Show all posts
Showing posts with label INF533. Show all posts

Friday, 21 November 2014

Digital Storytelling tools worth looking at (1)

There is a plethora of tools in the virgin outback of digital storytelling.  This does not make one's life any easier, plus there is the chorus of cellos in the background warning you that most of these tools that you invest time and effort into learning and using may not be around forever, or even for very long.  So what's one to do?  Certainly it shouldn't stop one from playing around and experimenting - particularly with the more common tools that are handy to know anyway (think iMovie / window's movie maker etc.) I'd love to hear comments of what you've used and what has worked for you or your students

Here are a few of the tools I've experimented with personally, or have seen well used during my INF533 Literature in Digital Environments course at CSU (if you're looking for a great course to upskill yourself, I can thoroughly recommend it - you can take it as a single course "just for fun" and it is fun).

Creativist is an example of "scrollitelling".  It's a really low-barrier tool where you can combine pictures and video with a story.  The free version limits the size of your files (150 MB).  DW Academie gives a rather nice guide here which is worth reading through before you try.

https://www.creatavist.com/featured

Inklewriter by Inklestudios is a platform for interactive choice based stories.  It is really easy to get started on and in its simplest version one can just add text.  Photos can be added relatively easily but there is no video option, which is a pity.  I can see great possibilities for use with students who are exploring options for example of subject choice or university or study choices - they could explore options and alternatives in a "safe" and personal environment imagining "what if..."

http://www.inklestudios.com/firstdraft/

Popcorn Webmaker by Mozilla is another easy "plug and play" tool. It uses some of the basic conventions of video editing with various layers (sound, video, picture) and allows one to embed elements in a story.  One of the interesting variations on this is that the interactive element allows the audience to remix the original and make their own stories.

https://urbanstorytellers.makes.org/thimble/MzY3OTE5MTA0/urban-storytelling-a-how-to-guide-start-here

More ideas and lists:

Finally Storygami - something that is unfortunately still in Beta and where one can hire the team to realise your storytelling dreams, but where I see great potential for use in educational settings.








Sunday, 12 October 2014

Assessment Item 8: Digital Storytelling Project and Reflection

Part A: Context for Digital Story Telling Project 

 “Knowledge, then, is experiences and stories, and intelligence is the apt use of experience, and the creation and telling of stories. Memory is memory for stories, and the major processes of memory are the creation, storage, and retrieval of stories.” (Schank & Abelson, 1995, p. 8)
In Asia, particularly Hong Kong, where parenting is a competitive sport, giving your children the opportunity to learn Chinese has become the holy grail of expatriate parenting.  Children are enrolled in language programs and immersion schools without much understanding or consideration of the possible consequences. Research is scant, seldom longitudinal and evidence is mainly anecdotal, A focus on positive success stories and oral ability prevails, while a climate of shame and fear prevents openness, analysis and understanding when children do not succeed.
Our family’s story of “chasing the dragon” is one of success, failure and ultimate triumph. Storytelling is a way of making sense of events and experiences and communicating this (Botturi, Bramani, & Corbino, 2012) to others in a similar situation.
The subject area covers language, bilingualism and mother tongue from both a pedagogical and socio-emotional point of view. The purpose is to illuminate the complexities underlying language choices in families in the international school context through storytelling.  The intended audience are parents, educators  and administrators in International Schools. This story will be basis of a presentation at a conference on language next year.  It will be used to add context to academic theory on mother-tongue, language learning and identity so that educators and parents alike not only have an intellectual understanding of the theories but an emotional response through this story to the platitude that “every child is unique”.
Academics and educators may lose sight of the fact that the audience that may best profit from their research and knowledge on bilingualism may only be vaguely aware of the information they need, often filtered through their own or other’s experience (King & Fogle, 2006). The intended audience of this project may have not have the time, inclination or access to scholarship in a form and format that is easily understood and resonates with them. Stories influence “attitudes, fears, hopes, and values” and are more effective at changing belief than persuasive writing as a result of changing how information is processed by the audience (Gottschall, 2012) due to escape into an alternative reality, connection with characters, emotional involvement and self-transformation (Green, Brock, & Kaufman, 2004).  The affordances of digital story-telling including audience participation enhance this engagement (Alexander, 2011). Although students are required to have a high level of English proficiency, often parents do not and their learning needs may therefore not be met. The affordance of digital storytelling is to incorporate multi semiotic systems that ‘allow for the linking and integration of cognitive, tacit, affective, cultural, personal, graphic and photographic ways of exploring, articulating, expressing and representing sense-making about learning and identity’ (Williams, 2009, cited in Walker, Jameson, & Ryan, 2010, p. 219).
Within the international school context, language is an area fraught with assumptions, misapprehension and emotion . This interactive digital experience has value for program implementation as it highlights many of the issues surrounding language acquisition and maintenance in an accessible format allowing for both breadth and depth in understanding of the topic.  Parents, with the best intentions in the world make pedagogically unsound decisions while educators, often coming from a mono-lingual background, may be unable to assist families in their linguistic paths and school administrators may be hampered to do right by the individual due to the logistical and cost complexity of catering to multiple linguistic backgrounds and nuances.
This project aims to increase awareness in all intended audiences so that choices can be made based on current understanding of best practice, educational and logistical issues and potential hurdles along the way. Perhaps we can let go of the "holy grail" of Chinese at the cost of our mother tongues and embrace, pursue and celebrate our own languages, culture and identity, reassured by what we know about language skill transferability.

Part B: Digital Story Telling Project

Please note:
In the creation of my digital story, I have made extensive use of old video footage and photos of my children and others in a classroom setting. I have received the permission from my children to do so, and they partook in a series of interviews with me. However, in order to preserve their and others privacy and confidentiality I have decided to make the product and the blog in which the content occurs private until they are old enough to give permission that is legally binding. As they are now aged 11 and 12, I do not think their consent is as informed as it should be.
I would therefore request people to email me their email addresses so that I can include them on the list of people with permission to access the blog. I’m sorry for the inconvenience around this.
I have discussed this with a number of educators at our school and they feel this is the best way to proceed.
I will use some of the video clips and research for the presentation at the language conference in May, but that will be a dynamic rather than static presentation which will limit the exposure to a wide audience without the necessary context.

Part C: Critical Reflection

There are a number of dimensions related to working as an educational professional in the increasingly pervasive digital environment.  We no longer merely have a duty to teach content and information but need to equip ourselves, and our students with digital literacy and critical evaluative skills to deal with the multi-modal formats encountered in the education journey.

Value of digital story telling

In the “context” section, it was highlighted how effective stories are in changing belief and how information is processed and understood including the emotional engagement and interactive potential of digital media (Bailey, 2014c; Coleborne & Bliss, 2011; Gottschall, 2012; Green et al., 2004; Matthews, 2014).  A case can also be made for the role storytelling has in assimilating knowledge and memory (Schank & Abelson, 1995).

Tools and strategies for teaching / learning

In a recent essay, The Economist proposes a hierarchy of knowledge and learning and distinguishes between digital formats that have a function of “presenting people with procedural information they need in order to take on a simple task or fulfil a well-stated goal” versus teaching through “books” that can have its “pedagogy enriched by embedded media and software that adapts them to the user’s pace and needs” (The Economist, 2014, Chapter 5). Certainly the digital realm offers the possibility of engaging learners in a multi-modal environment which is more likely to resonate with their preferred way of receiving information provided the educator has a good understanding of how to select and use the tools (Anstey & Bull, 2012; Bowler, Morris, Cheng, Al-Issa, & Leiberling, 2012; Phillips, 2012; Unsworth, 2008; Walsh, 2010).
As educators our role needs to evolve and combine aspects of discovery, critical evaluation and enabling access to the most appropriate material (Dockter, Haug, & Lewis, 2010; Leacock & Nesbit, 2007; Nokelainen, 2006; Parrott, 2011), while at the same time educating our students to be mindful consumers and producers of content aware of the “weapons” in their and other’s storytelling “arsenal” and how these can be deployed for good and ill (Gottschall, 2012; Walker et al., 2010; Walsh, 2010).
Then there is the psycho/socio-neurological dimension of the impact digital literature has on how our students access, absorb, process and reflect on information and learning (Edwards, 2013; Goodwin, 2013; Jabr, 2013; Margolin, Driscoll, Toland, & Kegler, 2013; Wolf & Stoodley, 2008). Finally, for our students there are questions around the evolution of their skill sets as they move from consumption of digital products to creation, expression, engagement and interactivity (Hall, 2012).

Current and future developments

An exciting function of digital creations is the way materials can meet learning needs of all types of learners (Kingsley, 2007; Rhodes & Milby, 2007). However, one has to wonder about ephemeral nature of material, formats and platforms in the digital environment with the related issues of curation, preservation and archiving. Just as it appears that blogging as a tool for learning and storytelling has had its rise and demise, so too other platforms may not have longevity.
The whole field appears to be in its infancy with emerging and evolving norms, standards and platforms, (Maas, 2010; Valenza, 2014) where one can only wonder who the winners and losers will be.

Factors around design and publication

There are economic issues of efficiency, resource and time wastage as many individual teachers with varying levels of capability; capacity; understanding and access to tools attempt to participate in the creation of materials (Bailey, 2014b). One issue is the absence of a clearing house or “store” such as “Teachers pay Teachers” (Teachers Pay Teachers, 2014) or “Teacher created Resources” (Teacher Created Resources, 2014) so the discovery of relevant material remains serendipitous and local.  For example, YouTube abounds with “educational” material, but lacks a rating system appropriate for educational quality control including checking for producer bias.
For digital curriculum based material, critical mass, economies of scale, and the integration of pedagogy, design and technical tools and marketing are needed which puts educational publishers or organisation such as TED Education (Ted-ed, n.d.) rather than individual educators in a strong position to take control of this arena.

Copyright, Digital rights, licensing

There are issues around digital rights, rights management, copyright and the like, both for the creator and the consumer of digital products for the classroom. Cost and ownership is a tricky area as many products are leased rather than purchased, are platform captive and access to full text for students with disabilities may be precluded (Michaud, 2013; O’Brein, Gasser, & Palfrey, 2012; Puckett, 2010).

Conclusion

At the end of following this course, it could be suggested that the course name “Literature in Digital Environments” is a misnomer (Bailey, 2014a), and “Literacy in Digital Environments” could be an alternative title to encompass all the aspects of this rich arena.

References:


Alexander, B. (2011). Storytelling: A tale of two generations (Chapter 1). In The new digital storytelling: creating narratives with new media (pp. 3–15). Santa Barbara, California: Praeger.
Anstey, M., & Bull, G. (2012). Using multimodal factual texts during the inquiry process. PETAA184, 1–12. Retrieved from http://chpsliteracy.wikispaces.com/file/view/PETAA+Paper+No.184.pdf
Bailey, N. (2014a, August 20). When is it digital literature? [Web Log post]. Retrieved October 12, 2014, from http://thinkspace.csu.edu.au/informativeflights/2014/08/20/when-is-it-digital-literature/
Bailey, N. (2014b, September 10). Module 4.1: What questions or answers do you have in relation to digital storytelling? [Web log post]. Retrieved October 12, 2014, from http://thinkspace.csu.edu.au/informativeflights/2014/09/10/module-4-1-what-questions-or-answers-do-you-have-in-relation-to-digital-storytelling/
Bailey, N. (2014c, September 30). Assessment item 7: Blog 4 – Electronic media and the nature of the story [Web log post]. Retrieved October 12, 2014, from http://thinkspace.csu.edu.au/informativeflights/2014/09/30/assessment-item-7-blog-4-electronic-media-and-the-nature-of-the-story/
Botturi, L., Bramani, C., & Corbino, S. (2012). Finding Your Voice Through Digital Storytelling. TechTrends56(3), 10–11. doi:10.1007/s11528-012-0569-1
Bowler, L., Morris, R., Cheng, I.-L., Al-Issa, R., & Leiberling, L. (2012). Multimodal stories: LIS students explore reading, literacy, and library service through the lens of “The 39 Clues.” Journal of Education for Library and Information Science53(1), 32–48.
Coleborne, C., & Bliss, E. (2011). Emotions, Digital Tools and Public Histories: Digital Storytelling using Windows Movie Maker in the History Tertiary Classroom. History Compass9(9), 674–685. doi:10.1111/j.1478-0542.2011.00797.x
Dockter, J., Haug, D., & Lewis, C. (2010). Redefining Rigor: Critical Engagement, Digital Media, and the New English/Language Arts. Journal of Adolescent & Adult Literacy53(5), 418–420. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ871723&site=ehost-live
Edwards, J. T. (2013). Reading Beyond the Borders: Observations on Digital eBook Readers and Adolescent Reading Practices. In J. Whittingham, S. Huffman, W. Rickman, & C. Wiedmaier (Eds.), Technological Tools for the Literacy Classroom: (pp. 135–158). IGI Global. Retrieved from http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3974-4
Goodwin, B. (2013). The Reading Skills Digital Brains Need. Educational Leadership71(3), 78. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=f5h&AN=91736083&site=ehost-live
Gottschall, J. (2012, May 2). Why Storytelling Is The Ultimate Weapon. Retrieved September 29, 2014, from http://www.fastcocreate.com/1680581/why-storytelling-is-the-ultimate-weapon
Green, M. C., Brock, T. C., & Kaufman, G. F. (2004). Understanding Media Enjoyment: The Role of Transportation Into Narrative Worlds. Communication Theory14(4), 311–327. doi:10.1111/j.1468-2885.2004.tb00317.x
Hall, T. (2012). Digital Renaissance: The Creative Potential of Narrative Technology in Education. Creative Education03(01), 96–100. doi:10.4236/ce.2012.31016
Jabr, F. (2013, April 11). The Reading Brain in the Digital Age: The Science of Paper versus Screens [Article]. Retrieved August 31, 2014, from http://www.scientificamerican.com/article/reading-paper-screens/
King, K., & Fogle, L. (2006). Bilingual Parenting as Good Parenting: Parents’ Perspectives on Family Language Policy for Additive Bilingualism. International Journal of Bilingual Education and Bilingualism9(6), 695–712. doi:10.2167/beb362.0
Kingsley, K. V. (2007). Empower Diverse Learners With Educational Technology and Digital Media. Intervention in School & Clinic43(1), 52–56. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=ehh&AN=26156207&site=ehost-live
Leacock, T. L., & Nesbit, J. C. (2007). A Framework for Evaluating the Quality of Multimedia Learning Resources. Educational Technology & Society10(2), 44–59.
Maas, D. (2010, June). Web-based Digital Storytelling Tools and  Online Interactive Resources [Web Log]. Retrieved from http://maasd.edublogs.org/files/2010/06/Web-based-Digital-Storytelling-Tools-Online-Interactives-2gwjici.pdf
Margolin, S. J., Driscoll, C., Toland, M. J., & Kegler, J. L. (2013). E-readers, Computer Screens, or Paper: Does Reading Comprehension Change Across Media Platforms?: E-readers and comprehension. Applied Cognitive Psychology27(4), 512–519. doi:10.1002/acp.2930
Matthews, J., RGN BSc PG Dip. (2014). Voices from the heart: the use of digital storytelling in education. Community Practitioner87(1), 28–30. Retrieved from http://search.proquest.com/docview/1474889132?accountid=10344
Michaud, D. (2013). Copyright and Digital Rights Management: Dealing with artificial access barriers for students with print disabilities. Feliciter59(1), 24–30. Retrieved from http://search.proquest.com.ezproxy.csu.edu.au/docview/1286679756?accountid=10344
Nokelainen, P. (2006). An empirical assessment of pedagogical usability criteria for digital learning material with elementary school students. Journal of Educational Technology & Society9(2), 178–197. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=ehh&AN=85866426&site=ehost-live
O’Brein, D., Gasser, U., & Palfrey, J. G. (2012, July 1). E-Books in Libraries: A Briefing Document Developed in Preparation for a Workshop on E-Lending in Libraries. Berkman Center Research Publication No. 2012-15. Retrieved from http://ssrn.com/abstract=2111396
Parrott, K. (2011, July 18). 5 Questions to Ask When Evaluating Apps and Ebooks [Web log post]. Retrieved August 31, 2014, from http://www.alsc.ala.org/blog/2011/07/5-questions-to-ask-when-evaluating-apps-and-ebooks/
Phillips, A. (2012). A creator’s guide to transmedia storytelling: how to captivate and engage audiences across multiple platforms. New York: McGraw-Hill.
Puckett, J. (2010). Digital Rights Management as Information Access Barrier. Progressive LibrarianFall-Winter(34/35), 11–24. Retrieved from http://www.progressivelibrariansguild.org/PL_Jnl/pdf/PL34_35_fallwinter2010.pdf
Rhodes, J. A., & Milby, T. M. (2007). Teacher-Created Electronic Books: Integrating Technology to Support Readers With Disabilities. The Reading Teacher61(3), 255–259. doi:10.1598/RT.61.3.6
Schank, R. C., & Abelson, R. P. (1995). Knowledge and Memory:  The Real Story. In R. S. Wyer (Ed.), Knowledge and Memory: The Real Story (Vol. VIII, pp. 1–85). Hillsdale, NJ: Lawrence Erlbaum Associates. Retrieved from http://cogprints.org/636/1/KnowledgeMemory_SchankAbelson_d.html
Teacher Created Resources. (2014). Teacher Created Resources - Educational Materials and Teacher Supplies. Retrieved October 11, 2014, from http://www.teachercreated.com/
Teachers Pay Teachers. (2014). TeachersPayTeachers.com - An Open Marketplace for Original Lesson Plans and Other Teaching Resources. Retrieved October 11, 2014, from http://www.teacherspayteachers.com/
TED-Ed. (n.d.). Lessons Worth Sharing. Retrieved October 12, 2014, from http://ed.ted.com/

The Economist. (2014, October). The future of the book. Retrieved October 11, 2014, from http://www.economist.com/news/essays/21623373-which-something-old-and-powerful-encountered-vault
Unsworth, L. (2008). Multiliteracies, E-literature and English Teaching. Language and Education22(1), 62–75. doi:10.2167/le726.0
Valenza, J. (2014). The Digital Storytelling Tools Collection. Retrieved October 11, 2014, from https://edshelf.com/profile/joycevalenza/digital-storytelling-tools
Walker, S., Jameson, J., & Ryan, M. (2010). Skills and strategies for e-learning in a participatory culture (Ch. 15). In R. Sharpe, H. Beetham, & S. Freitas (Eds.), Rethinking learning for a digital age: How learners are shaping their own experiences (pp. 212–224). New York, NY: Routledge.
Walsh, M. (2010). Multimodal literacy: What does it mean for classroom practice? Australian Journal of Language and Literacy33(3), 211–239.
Wolf, M., & Stoodley, C. J. (2008). Proust and the squid: the story and science of the reading brain. New York: Harper Perennial.

Tuesday, 30 September 2014

Assessment item 7: Blog 4 - Electronic media and the nature of the story

Electronic media are not simply changing the way we tell stories: they’re changing the very nature of story, or what we understand (or do not understand) to be narratives. To what extent is this true?
From: https://www.youtube.com/watch?v=p6E8jpFasR0
Many authors have argued that storytelling is intrinsic to humanity (Schank & Abelson, 1995) and part of memory and learning. And yet for some reason it appears to me that storytelling had something of a hiatus in the last century, perhaps as a side effect of the post war modern corporate life, the emphasis on the scientific method and the space race. However the proliferation of research, writings and talks on the power of storytelling in all aspects of life from the scientific (Bailey, 2013) to the corporate (Gottschall, 2012) to education (Matthews, 2014)  and everything in-between hints that storytelling is once again coming into its own (Pettitt, Donaldson, & Paradis, 2010; Sauerberg, 2009).  Whether electronic media is a cause or an effect of this or whether it is just part of the zeitgeist is something we will only know in hindsight.
What we traditionally understand to be narrative consists of a storyteller, an audience and the narrative elements of a hero, a problem, an antagonist, tasks, a turning point and an outcome (Alexander, 2011).   How electronic media is changing the nature of this is by broadening the concept of who is the storyteller. Once a digital narrative moves beyond being a story delivered electronically as in an eBook, or as a movie, but streamed or available digitally and goes to being an interactive “event” in which the distinction between the storyteller and the audience blurs and is interchangeable, one can talk about the nature of the narrative being changed by the media and its affordances. The creator becomes an initiator and the audience becomes collaborators and co-creators.  The question then is whether one can still find the narrative elements back in this new hybrid creation? Does the participation of many voices enhance or hamper the profundity, meaning and emotion at the root of the narrative?  Does engagement and involvement and participation equate to the “wisdom of crowds” or does it result in a “lowest common denominator” product?  Are we moving from a period of finite works of infinite genius to infinite works of dubious merit (Pickett, 1986) -  albeit a series of very clever and networked and buzzed works.
Another matter in all of this that is somewhat bothering me is the way in which the “science” of storytelling and its capacity to capture attention and emotion in its audience is being (ab)used for commercial purposes or to manipulate audiences to create changes in political (Simsek, 2012), social (Burgess & Vivienne, 2013; LaRiviere, Snider, Stromberg, & O’Meara, 2012) or public sphere (Poletti, 2011).  Proponents would of course argue that the ends justify the means – but of course both sides of the debate have the same weapons in their arsenals (see the whole climate change narrative as an example of this), and as educators this makes our task of aiding the new generation of learners to be knowledgeable, discernable, informed and aware that much more important.
References:
Alexander, B. (2011). Storytelling: A tale of two generations (Chapter 1). In The new digital storytelling: creating narratives with new media (pp. 3–15). Santa Barbara, Calif: Praeger.
Bailey, P. (2013, March 27). Science Writing: You need to know how to tell a good story [Web log]. Retrieved September 29, 2014, from http://www.theguardian.com/science/2013/mar/27/penny-bailey-science-writing-wellcome
Burgess, J. E., & Vivienne, S. (2013). The remediation of the personal photograph and the politics of self-representation in digital story- telling. Journal of Material Culture18(3), 279–298. Retrieved from http://eprints.qut.edu.au/62708/
Gottschall, J. (2012, May 2). Why Storytelling Is The Ultimate Weapon. Retrieved September 29, 2014, from http://www.fastcocreate.com/1680581/why-storytelling-is-the-ultimate-weapon
LaRiviere, K., Snider, J., Stromberg, A., & O’Meara, K. (2012). Protest: Critical lessons of using digital media for social change. About Campus17(3), 10–17. doi:10.1002/abc.21081
Matthews, J., RGN BSc PG Dip. (2014). Voices from the heart: the use of digital storytelling in education. Community Practitioner87(1), 28–30. Retrieved from http://search.proquest.com/docview/1474889132?accountid=10344
Pettitt, T., Donaldson, P., & Paradis, J. (2010, April 1). The Gutenberg Parenthesis: oral tradition and digital technologies. Retrieved August 29, 2014, from http://web.mit.edu/comm-forum/forums/gutenberg_parenthesis.html
Pickett, D. (1986). What is literature – established canon or popular taste? English Today2(01), 37. doi:10.1017/S0266078400001735
Poletti, A. (2011). Coaxing an intimate public: Life narrative in digital storytelling. Continuum25(1), 73–83. doi:10.1080/10304312.2010.506672
Sauerberg, L. O. (2009). The Encyclopedia and the Gutenberg Parenthesis. In Media in Transition 6: stone and papyrus, storage and transmission (pp. 1–13). Cambridge, MA, USA.: Massachusetts Institute of Technology.
Schank, R. C., & Abelson, R. P. (1995). Knowledge and Memory:  The Real Story. In R. S. Wyer (Ed.), Knowledge and Memory: The Real Story (Vol. VIII, pp. 1–85). Hillsdale, NJ: Lawrence Erlbaum Associates. Retrieved from http://cogprints.org/636/1/KnowledgeMemory_SchankAbelson_d.html
Simsek, B. (2012). Using Digital Storytelling as a change agent for women’s participation in the Turkish Public Sphere (Doctor of Philosophy). Queensland University of Technology, Queensland, Australia. Retrieved from http://eprints.qut.edu.au/50894/1/Burcu_Simsek_Thesis.pdf

Wednesday, 10 September 2014

Module 4.1: What questions or answers do you have in relation to digital storytelling?

What questions (or answers) have formed in your mind in relation to digital storytelling? How does social media fit into the mix for you? What are the most important connections to learning overall?
=================================
I guess my prime question after watching these extracts of digital storytelling is: "how the heck do they do it?"
In some cases, like the twitterature it is obvious, But when I was watching "<a href="http://pinepoint.nfb.ca/#/pinepoint" target="_blank">Welcome to PinePoint"</a> (Shoebottom and Simons, 2011) I really wanted them to tell me how to put something like that together, because it's exactly the type of thing I'd like to do.
So I guess it's that feeling of seeing something within grasp and realising its potential but not being able to catch hold of it and do something meaningful with it!
For me social media would be what I'd use to strew my "digital crumbs" and to leave me digital clues, as well as to provide a way for the audience to interact with the story, I particularly liked the summary of Locke & Ettinghausen on the 6 points of how we tell new stories;
1. Hide stories in unexpected places
2. Give yourself ridiculous constraints
3. Experiment outside your comfort zones
4. Invent a character without a storyline
5. Give fans stuff to play with
6. Create stories that people can binge on whenever they want" (Fora.TV, 2009)
References:
Fora.TV. (2009, September 23). Once Upon These Times: New Stories for New Audiences [Video file]. Retrieved from http://fora.tv/2009/09/23/Once_Upon_These_Times_New_Stories_for_New_Audiences
Shoebridge, P., & Simons, M. (2011). Welcome to PinePoint [Digital Novel]. Retrieved September 10, 2014, from http://pinepoint.nfb.ca/#/pinepoint

Tuesday, 9 September 2014

Assessment item 5: Blog task 3

I was most interested in your observations on incorporating digital literature in the classroom.  And yet, as I attempt to respond to your posting, after a few minutes of futile scrolling up and down as I tried to reply and refer back to what you have written, in an attempt to resist printing out your post in order to do this successfully (how did everyone else do this?) dual screen compromiseI have taken an interlude to email myself with my fellow student's blog post addresses and to open the posts on my iPad and with twisted neck and dual screens perched in discomfort I continue*.  And there lies the rub, that so many have hiccupped against - that lack of linearity, the unfamiliarity, the medium (Cull, 2011; Liu, Liao, & Guo, 2009; Nilsson, 2010; Skains, 2010; Walker, Jameson, & Ryan, 2010; Walsh, 2013).  That need to jump around, and while jumping find the train of thought has escaped, perhaps to be regained perhaps not.
I digress. I cannot avoid, you are right. But should I have tweeted my response? I just did. Because I could
tweet to Bec
tweet to Bec
I see teachers all around me tweeting. But not to / with their students. I ask them about digital literature, and they look horrified. Too new, too experimental. It's hard enough getting parents to appreciate YA ala John Green or Sherman Alexie (what is it with all that swearing? What about the classics? Why can't they do Jane Austen?) - #Beow100 (Madrigal, 2014Treharne, 2014) or The Lizzie Bennet diary (Francus, 2013Pemberley Digital, 2013; Su, Noble, Rorick, & Austen, 2014) won't cut it. And the students, they're blogging! But they can't write a letter or an essay. And the spelling is appalling. In my day...

And yet it is wonderful. But. I think educators are afraid.  And perhaps justifiably so. Sure, there are some for whom this is so distant that it may not exist. There are some with an inkling, some exposure and the tingling of excitement. They can incorporate what someone else has done into their lessons. The librarians can put bits of multi-media and multi-modality into their libguides (I know I do).  But in attempting to create full blown authentic edutainment, the type that needs a cast of thousands and not “Captain my captain” standing on a table we are powerless.  We do not lack in imagination, nor dreaming or envisioning the possibilities. We lack in the skills, the time, the patience to fiddle around and budgets to bring them to fruition.  So we languish with other’s interpretations and like a person in a dark corridor with one faint glimmer of light, knock our heads and stub our toes, bumping alternately between our students who demand and need more and different and administrators and parents who hanker after a more certain and fixed past.
Cull, B. . (2011). Reading revolutions: Online digital text and implications for reading in academe | Cull | First Monday. First Monday16(6). Retrieved from http://firstmonday.org/ojs/index.php/fm/article/view/3340/2985
Francus, M. (2013, October 22). Pride and Prejudice Goes Interactive: “The Lizzie Bennet Diaries.” Video presented at the Pride and Prejudice: The Bicentennial, Paper 5. Retrieved from http://corescholar.libraries.wright.edu/celia_pride/conference/october11/5
Liu, S., Liao, S., & Guo, J. (2009). Surviving in the digital age by utilizing libraries’ distinctive advantages. The Electronic Library27(2), 298–307. doi:10.1108/02640470910947647
Madrigal, A. (2014, January 10). The Elegance of Beowulf in 100 Tweets - The Atlantic. Retrieved August 19, 2014, from http://www.theatlantic.com/technology/archive/2014/01/the-elegance-of-beowulf-in-100-tweets/282989/
Nilsson, M. (2010). Developing Voice in Digital Storytelling Through Creativity, Narrative and Multimodality. International Journal of Media, Technology and Lifelong Learning6(2), 148–160. Retrieved from http://seminar.net/index.php/volume-6-issue-2-2010/154-developing-voice-in-digital-storytelling-through-creativity-narrative-and-multimodality
Pemberley Digital. (2013, August 22). Emmy Award Winning, Interactive Web Series “The Lizzie Bennet Diaries” Immerses Fans into Jane Austen’s Timeless Classic [Press Release]. Retrieved August 20, 2014, from http://www.lizziebennet.com/press-release/
Skains, R. L. (2010). The Shifting Author--Reader Dynamic: Online Novel Communities as a Bridge from Print to Digital Literature. Convergence: The International Journal of Research into New Media Technologies16(1), 95–111. doi:10.1177/1354856509347713
Su, B., Noble, K., Rorick, K., & Austen, J. (2014). The secret diary of Lizzie Bennet. London ; Sydney: Simon & Schuster.
Treharne, E. (2014, January 9). Beowulf in a Hundred Tweets : #Beow100 [[Web log post]]. Retrieved August 20, 2014, from http://historyoftexttechnologies.blogspot.sg/2014/01/beowulf-in-hundred-tweets-beow100.html
Walker, S., Jameson, J., & Ryan, M. (2010). Skills and strategies for e-learning in a participatory culture (Ch. 15). In R. Sharpe, H. Beetham, & S. Freitas (Eds.), Rethinking learning for a digital age: How learners are shaping their own experiences (pp. 212–224). New York, NY: Routledge.
Walsh, M. (2013). Literature in a digital environment. In L. McDonald (Ed.), A literature companion for teachers (pp. 181–194). Marrickville, NSW: Primary English Teaching Association Australia (PETAA).

* I cannot even workout why my image isn't upright and how to fix it quickly. What hope is there for me to create a singing and dancing multi-modal digital story?

Sunday, 31 August 2014

Assessment Item 4: Critical Reflection of Digital Literature Experiences

What makes a good digital text

Despite Goodreads’ narrow interpretation of a book as being something with an ISBN number, “the book as a physical object with paper pages is now only one version of what a book might be” (Hancox, 2013, para. 7). As many have discussed before, a digital text can take many formats and permutations (James & de Kock, 2013; Parker, 2013; Sadokierski, 2013b; Walsh, 2013).
Various criteria exist as to what constitutes a good digital text.  Its ability to engage, enhance, experience, elucidate, explain and entertain (James & de Kock, 2013; Miller, 2011); the use of multiple media and a single unified story without redundancy between media (Phillips, 2012; Walker et al., 2010); a linear yet enhanced reading experience, engaging multiple literacy and learning styles with intelligent, flexible and intuitive design with longevity (Parrott, 2011). To this can be added the potential to cater for different ability and facility with language and technology and preferred multi-sensory behaviour while bridging participatory skills and social needs with academic skills (Anstey & Bull, 2012; Roskos, Burstein, Shang, & Gray, 2014; Walker et al., 2010). Finally a good text, digital or otherwise will immerse and absorb the reader while allowing them to interact with the world and others, or an alternate reality, vicariously and integrate new knowledge and understanding into their existing schema or worldview (Fuhler, 2010; Ryan & Ryan, n.d.).

Compare experience digital versus print

In any comparison of the print / digital experience it should be emphasized that neither has moral nor educational superiority, but rather fulfil different functions and meet different literary, literacy and learning needs.
The most obvious difference is the format, though the non-linear nature of digital media is often commented on with its potential to disrupt the reading process and the need to have a strategy to stay on track and the necessity of learning and incorporating new conventions and practices in experiencing digital literature (Anstey & Bull, 2012; Chuk, Hoetzlein, Kim, & Panko, 2012; Francus, 2013; James & de Kock, 2013; Roskos et al., 2014; Skains, 2010). Digital features can create an enticement to buy, assist with the appreciation of literature, facilitate interpretation and understanding or motivate adjunct composition (Unsworth, 2006).
Experimentation with digital literature will, after a while, create a sense of discomfort in a self-aware educator as it becomes obvious that “their” pedagogical functions of elucidation and enhancing understanding of literature are usurped by the medium which can offer these benefits in a manner that fits with a learners’ preferred learning style and mode at a personalized pace. However, one’s role as a curator, guide and co-collaborator in all literary and literacy aspects of learning is enhanced (Lamb, 2011; Leu et al., 2011; Mills & Levido, 2011). Finally, the teacher can use the digital affordances to enhance student’s 21st century literacy skills as they come to grips with understanding the codes and conventions, functions and aspects of all semiotic systems (Anstey & Bull, 2012; Bowler, Morris, Cheng, Al-Issa, & Leiberling, 2012; Malita & Martin, 2010; Walker et al., 2010).

Incorporation of a text into a learning program

One of the digital texts I most enjoyed was 'First World War: the story of a global conflict' (Panetta, 2014a).
Screen Shot 2014-08-28 at 1.16.57 pm
The scope of this interactive documentary is such that it could be used in a variety of classroom settings, however the one I would choose would be the unit on “Memoir writing” in the Grade 7 English Unit where students are encouraged to explore a variety of compelling narratives and to create their own story (UWCSEA-East Campus, 2013). The students are from many different countries and cultures, including around one third from India, and the documentary, in particular the “Empire” chapter could form the basis for curating works of literature, poetry, music and art created in times of conflict and war. Students could bring examples of narratives and art forms from their own cultures that either relates to World War 1 or other conflicts to supplement material introduced by the teacher such as examples from the “The Disasters of War, 1800-2014,” show (Rubin, 2014). This would align with the concept of the teacher being a facilitator and curator who shares and highlights aspects of the curriculum in a multi-modal and social context allowing students to extrapolate to their own learning and literacy (Fuhler, 2010; Mitra, 2013; Serafini & Youngs, 2013) and ties in with the concepts of design thinking in education where “The focus is on processes – producing, assessing, developing, creating, revisiting,  revising. Learning content becomes secondary to developing the how-to skills for how to be a learner in the 21st century” (Gerstein, 2014).


References:

Anstey, M., & Bull, G. (2012). Using multimodal factual texts during the inquiry process. PETAA184, 1–12. Retrieved from http://chpsliteracy.wikispaces.com/file/view/PETAA+Paper+No.184.pdf
Bowler, L., Morris, R., Cheng, I.-L., Al-Issa, R., & Leiberling, L. (2012). Multimodal stories: LIS students explore reading, literacy, and library service through the lens of “The 39 Clues.” Journal of Education for Library and Information Science53(1), 32–48.
Chuk, E., Hoetzlein, R., Kim, D., & Panko, J. (2012). Creating socially networked knowledge through interdisciplinary collaboration. Arts and Humanities in Higher Education11(1-2), 93–108. doi:10.1177/1474022211426906
Francus, M. (2013, October 22). Pride and Prejudice Goes Interactive: “The Lizzie Bennet Diaries.” Video presented at the Pride and Prejudice: The Bicentennial, Paper 5. Retrieved from http://corescholar.libraries.wright.edu/celia_pride/conference/october11/5
Fuhler, C. J. (2010). Using primary-source documents and digital storytelling as a catalyst for writing historical fiction in the fourth grade. In B. Moss & D. Lapp (Eds.), Teaching new literacies in grades 4-6: Resources for 21st-century classrooms (pp. 136–150). New York, NY: Guilford Press.
Gerstein, J. (2014, August 27). The Educator as a Design Thinker [Web log post]. Retrieved August 30, 2014, from http://usergeneratededucation.wordpress.com/2014/08/27/the-educator-as-a-design-thinker/
Hancox, D. (2013, December 13). When books go digital: The Kills and the future of the novel. Retrieved August 29, 2014, from http://theconversation.com/when-books-go-digital-the-kills-and-the-future-of-the-novel-20098
James, R., & de Kock, L. (2013). The Digital David and the Gutenberg Goliath: The Rise of the “Enhanced” e-book. English Academy Review30(1), 107–123. doi:10.1080/10131752.2013.783394
Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and Leading with Technology39(3), 12–17. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/ login.aspx?direct=true&db=ehh&AN=67371172&site=ehost-live
Leu, D. J., McVerry, J. G., O’Byrne, W. I., Kiili, C., Zawilinski, L., Everett-Cacopardo, H., … Forzani, E. (2011). The new literacies of online reading comprehension: Expanding the literacy and learning curriculum. Journal of Adolescent & Adult Literacy55(1), 5–14. doi:10.1598/JAAL.55.1.1
Malita, L., & Martin, C. (2010). Digital Storytelling as web passport to success in the 21st Century. Procedia - Social and Behavioral Sciences2(2), 3060–3064. doi:10.1016/j.sbspro.2010.03.465
Miller, L. (2011, June 15). “The Waste Land”: T.S. Eliot takes the app store [Review]. Retrieved August 27, 2014, from http://www.salon.com/2011/06/15/the_waste_land/
Mills, K. A., & Levido, A. (2011). iPed: pedagogy for digital text production. The Reading Teacher65(1), 80–91. doi:10.1598/RT.65.1.11
Mitra, S. (2013, February). Sugata Mitra: Build a School in the Cloud [Talk Video]. Retrieved August 29, 2014, from http://www.ted.com/talks/sugata_mitra_build_a_school_in_the_cloud
Panetta, F. (2014). A global guide to the First World War [Interactive documentary]. Retrieved from http://www.theguardian.com/world/ng-interactive/2014/jul/23/a-global-guide-to-the-first-world-war-interactive-documentary
Parker, J. (2013, December 18). When stories are more than paper: Transmedia trends in Young Adult Literature. Presentation presented at the YALSA 2012 YA Literature Symposium, St. Louis, MO. Retrieved from http://prezi.com/l0j03_mb1dma/when-stories-are-more-than-paper-transmedia-trends-in-young-adult- literature/
Parrott, K. (2011, July 18). 5 Questions to Ask When Evaluating Apps and Ebooks [Web log post]. Retrieved August 31, 2014, from http://www.alsc.ala.org/blog/2011/07/5-questions-to-ask-when-evaluating-apps-and-ebooks/
Phillips, A. (2012). A creator’s guide to transmedia storytelling: how to captivate and engage audiences across multiple platforms. New York: McGraw-Hill.
Roskos, K., Burstein, K., Shang, Y., & Gray, E. (2014). Young Children’s Engagement With E-Books at School: Does Device Matter? SAGE Open4(1). doi:10.1177/2158244013517244
Rubin, A. (2014, August 28). Horror Is a Constant, as Artists Depict War [Review]. Retrieved August 31, 2014, from http://www.nytimes.com/2014/08/31/arts/design/horror-is-a-constant-as-artists-depict-war.html?emc=edit_th_20140831&nl=todaysheadlines&nlid=69344483
Ryan, S., & Ryan, D. (n.d.). What is literature? Retrieved August 31, 2014, from http://dlibrary.acu.edu.au/staffhome/siryan/academy/foundation/what_is_literature.htm
Sadokierski, Z. (2013, November 12). What is a book in the digital age? [Web log post]. Retrieved August 29, 2014, from http://theconversation.com/what-is-a-book-in-the-digital-age-19071
Serafini, F., & Youngs, S. (2013). Reading Workshop 2.0. Reading Teacher66(5), 401–404. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=pbh&AN=92711892&site=ehost-live
Skains, R. L. (2010). The Shifting Author--Reader Dynamic: Online Novel Communities as a Bridge from Print to Digital Literature. Convergence: The International Journal of Research into New Media Technologies16(1), 95–111. doi:10.1177/1354856509347713
Unsworth, L. (2006). Learning through web contexts of book-based literary narratives. In E-literature for children enhancing digital literacy learning (pp. 29–43). London; New York: Routledge. Retrieved from http://public.eblib.com/choice/publicfullrecord.aspx?p=198496
UWCSEA-East Campus. (2013, August). Program Outline - Middle School English - Grade 7. Retrieved August 29, 2014, from https://sites.google.com/a/gapps.uwcsea.edu.sg/east-ms-english/header-3/unit-planners
Walker, S., Jameson, J., & Ryan, M. (2010). Skills and strategies for e-learning in a participatory culture (Ch. 15). In R. Sharpe, H. Beetham, & S. Freitas (Eds.), Rethinking learning for a digital age: How learners are shaping their own experiences (pp. 212–224). New York, NY: Routledge.
Walsh, M. (2013). Literature in a digital environment. In L. McDonald (Ed.), A literature companion for teachers (pp. 181–194). Marrickville, NSW: Primary English Teaching Association Australia (PETAA).

Wednesday, 20 August 2014

When is it digital literature?

I've been busying myself with looking through a number of different formats of digital texts in order to write some reviews for my next assessment item.  According to the (adapted) criteria of Nesbit, Belfer and Leacock (2004) one can look at (cited in Leacock and Nesbit, 2007):
Category of resource
  • Content quality
  • Alignment with curriculum or program purpose
  • Value of digital affordances for the literature Possibilities for feedback and/or adaptation
  • Intrinsic motivation of the digital environment for users
  • Presentation design
  • Interaction and usability
  • Accessibility and reusability
Today I was looking at a few audio-visual formatted items.  A Calendar of TalesBeowulf in a Hundred Tweets,and The Lizzie Bennet Diaries,  Each of these were in different resource categories, however they all overlapped in the fact that I could access and read them on my computer, and with the exception of the first two (Calendar of Tales and Beowulf) involved a greater percentage of looking and watching time than reading time.
I foundCalendar Tales a Calendar of Tales a wonderful selection of stories, and found the concept of basing writing on questions in tweets to be an interesting way of involving the audience.  Neil Gaiman writes very well, and the stories would stand up to literary scrutiny on their own without any digital bells and whistles. 
There was however a considerable amount of redundancy over formats - you could read the story online, you could read it as a pdf, or you could listen to it as an audio file.  So the various formats did not enhance the experience in a new or unexpected way.


Screen Shot 2014-08-19 at 5.48.45 pmAs someone who did not have prior literary knowledge of Beowulf, nor any particular interest in the poem / ancient English language, (shock horror!) I found the Twitter Beowulf to be an interesting experiment, but not one which I wanted to spend any amount of time reading through in detail.  It also didn't pique my interest in the original text.  Which one would hope would be one of the aims of such an endeavour.  I can imagine this had a following and would be a useful addition to a curriculum, and apparently had a very avid following as it unfolded - I think also due to the (academic) authority of the author.


Lizzie Bennett Diaries The Lizzie Bennet diaries have had extraordinary success and won an Emmy Award in 2013- which recognises excellence excellence in the television industry. And that's the point where I start to wonder where the line can be drawn between what is digital literature and what is an audio/visual/digital adaptation of literature.
Prima facie it is a Vlog (video blog) based adaptation of Pride and Prejudice.  The question is what makes it different from say the BBC series Pride and Prejudice, besides being updated to fit current times.

(Lizzie Bennet Diaries: http://www.youtube.com/watch?v=9ncnZjwF50k)



(BBC - Pride & Prejudice: http://www.youtube.com/watch?v=CgkS5_PTfZQ)
The interactive elements of the Lizzie Bennet diaries include: a twitter account and feed;  Facebook accounttumblr account,  google+, and pinterest.  Are these merely marketing devices in order to promote the main product - the videos - or those an integral part of the package?  Whereas one could watch all the videos and not feel a lack for having missed out on the other channels, I doubt the other channels would be equally "stand alone".  However, the series has received some serious academic and literary interest, for example in this article from the Jane Austen Society of North America, as well as being the topic of various theses and a conference presentation.
In her presentation, Marilyn Francus made some interesting points about multiple levels of immersion in a literary work and how the unmediated interactive experience through the social media channels enhanced this immersion. This made me wonder if the experience and engagement is different if one is following and participating in the type of medium as it unfolds versus in retrospect as I have been doing.
All in all it has been an interesting experience and one that has perhaps raised more questions than answers for me.

References:

  • BBCWorldwide. (2008, February 11). Pride and Prejudice: Marriage Proposal. [Video file]. Retrieved August 20, 2014, from http://www.youtube.com/watch?v=CgkS5_PTfZQ
  • Carlson, A. (2014, Spring). Social Media Storytelling in the Classroom: A Re- imagining of Pride and Prejudice in the Lizzie Bennet Diaries (Honors Program Theses). Rollins College. Retrieved from http://scholarship.rollins.edu/cgi/viewcontent.cgi?article=1009&context=honors&sei-redir=1&referer=http://scholar.google.com.sg/scholar?hl=en&q=%2522Lizzie+Bennet+diaries%2522&btnG=&as_sdt=1%252C5&as_sdtp=#search=%22Lizzie%20Bennet%20diaries%22
  • Francus, M. (2013, October 22). Pride and Prejudice Goes Interactive: “The Lizzie Bennet Diaries.” Video presented at the Pride and Prejudice: The Bicentennial, Paper 5. Retrieved from http://corescholar.libraries.wright.edu/celia_pride/conference/october11/5
  • Haag, M. (2013, March 23). Neil Gaiman’s amazing A Calendar of Tales now availableCrackBerry.com. [Web log post]. Retrieved August 20, 2014, from http://crackberry.com/neil-gaimans-amazing-calendar-tales-now-available
  • Leacock, T. L., & Nesbit, J. C. (2007). A Framework for Evaluating the Quality of Multimedia Learning Resources. Educational Technology & Society10(2), 44–59.
  • Pemberley Digital. (2013, March 21). The Lizzie Bennet Diaries: Gratitude - Ep: 98. [Video file]. Retrieved August 20, 2014, from http://www.youtube.com/watch?v=9ncnZjwF50k
  • Pemberley Digital. (2013, August 22). Emmy Award Winning, Interactive Web Series “The Lizzie Bennet Diaries” Immerses Fans into Jane Austen’s Timeless Classic [Press Release]Lizziebennet.com. Retrieved August 20, 2014, from http://www.lizziebennet.com/press-release/
  • Treharne, E. (2014, January 9). Beowulf in a Hundred Tweets : #Beow100Text Technologies. [Web log post]. Retrieved August 20, 2014, from http://historyoftexttechnologies.blogspot.sg/2014/01/beowulf-in-hundred-tweets-beow100.html